Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Friday, January 26, 2007

Lord of the Rings Online's Launch Gains Traditional Media Response


Lord of the Rings Online: Shadows of Angmar, brought to life by Turbine Games is going to be released on April 24 this year. This is the first time that Middle Earth, the legacy that launched and inspired the entire fantasy movement will be available to thousands of fans.

There are two aspects of this release that I've found interesting. I would argue that 2006 was the year that MMORPG's (massively multiplayer online role-playing games) became prevalent in the eyes of the public, the news, investors, futurists... and as a rumor that's been circulating, even interesting to Google. Last year, we saw what was once really only noticed by those of us who have *cough* geekier *cough* interests, are being noticed by a wider audience and are gaining credibility within more communities. The watershed event, I would imagine, is when Blizzard Entertainment announced that their game World of Warcraft has over 7 million subscribers, even more recently, they announced that they just hit 8 million. There were figures released that reveal that MMO's represent over 10 billion dollars in world wide spend.

Now, it seems that more traditional sources of information are reporting on launches of MMORPG's. From the New York Times, to Fox News, there is a lot of buzz about this game that doesn't come from the gaming industry. I think that this combines the fact that the story of Middle Earth and the brave free peoples in it, is universal and loved the world over and the fact that MMO's are quickly becoming big business. While amongst the true fans of Tolkien's work, there is some worry and skepticism that the online version of the game will dillute Tolkien's story, I think that as more and more people embrace their digital lives, the art of other people will find themselves online.

In 1955, Tolkien began to worry his creation had become a “vast game” for some readers. This was not good, he wrote, even “for me, who find that kind of thing only too fatally attractive.” It seems that Tolkien would disapprove of his creation to be represented as a "game". However, I think that his use of the word "game" represents people who are taking his work as trivial, as mere fantasy and as something that, because it's not real, it cannot teach us anything valuable about ourselves. However, as we see science fiction, another aspect of the overall "fantasy" genre, we can see that often times, observance about the human condition can come from unlikely places.

This is what I think Tolkien meant when he worried that his creation was becoming a "game". In Turbine's MMO, they've assured the anxious, the excited people who love the story, that they're making the game reflect Tolkien's love, his detail and his message in the game. While there will be some departure from the canon, all the decisions that change the lore are, at least, faithful to the spirit of his work.

Back to the business of MMORPG's. When the game Star Wars Galaxies launched, there was very little response from the traditional media. The only outlets for information was from game related news organizations. However, because of the widely noticed success of World of Warcraft and Second Life, a launch that combines such a universal intellectual property and the timing of more media recognizing how big online worlds are, Lord of the Rings Online stands to have a significant entry into the MMO market. Time will tell if the players remain faithful to the game or if the skeptics will be converted... but at no other time has an online game gathered such an interest from the outlets that have traditonally ignored gaming (unless there was a scandal or controversy like Grand Theft Auto).

Following, is the preview of the game from Game Trailers' newly embedded player. Personally, I plan to be in Middle Earth with my friends, my digital friends and I plan to create my very own Fellowship.


Update: MarketingVox "The Voice of Online Marketing" has also picked up the launch of "LOTRO".

Tuesday, January 23, 2007

In-Game Advertising, What Could Possibly Go Wrong - My Latest Article for Ten Ton Hammer


In Game Advertising Could Be the Next Best Thing to Gaming
By J.P. "Agon Thalia" Sherman

There's no easy way to say this… ingame ads are here and they're only going to get more prevalent. There are racing games that contextually place billboard ads according to the players' web traffic habits, there are plans to make interactive items ingame, like a can of Sprite on a table that a player can "drink". Some ingame art like graffiti can change according to advertisers demands. Even now, Google is courting with companies like AdScape Media to put their own brand of personalized, customized and targeted advertisements inside our games. I have seen the future and it is full of ads.

Read the Entire Article at Ten Ton Hammer...

Friday, January 19, 2007

Virtual Worlds Get Their Own Conference

Virtual worlds have been getting a lot of attention lately. It seems that people are realizing that digital property can translate into real world profit. In the past year, we've seen companies like Dell make announcements in Second Life and even some politicians like George Miller and Mark Warner have held events there as well. We've seen ideas about the taxation of virtual property, and even companies that run online worlds help real world police find criminals and victims.
The amazing thing about this, is that all this has started to reach a watershed after World of Warcraft announced that it has over 7 million (with an "M") subscribers. Even recently, they announced that they just reached the 8 million mark. Good for them! They deserve it.

With the attention focused on virtual worlds, it seems as if companies, marketers and even the government are all scrambling into a multi-billion dollar industry because they all smell profit. While I have nothing against the free market, I can almost see the gaming community start smirking and waiting to pounce on the poor bastards who make stupid mistakes while trying to communicate to an educated, creative, intelligent and highly defensive and protective community.

Even Sony, the makers of the PlayStation and some of the best games around were pounded mercilessly for their ill-conceived "All I want for Xmas is a PSP" campaign. If there was any company that had some good will stocked up for all its done for us, Sony would be one of them. Nope. They were humbled and shamed into submission for its miserable and, in my opinion, patronizing campaign.

It's been announced by Digital Media Wire, that there will be a virtual worlds conference, to be held in New York. From the article:

"Fortune 500 companies seeking to understand and maximize marketing, entertainment and business strategies within virtual worlds."
I wholeheartedly support the efforts to embrace and understand virtual worlds and the people that inhabit them. I hope that the conference will educate those Fortune 500 companies that they need to do their homework first. I hope that when those companies enter our digital domains that they do so contextually, appropriately, entertainingly and respectfully.

However, I know that not all of them will. I predict that in the next year, there will be a company that jumps into a virtual world, hoping to connect to the gaming community and will get slammed against a wall with such force, other companies will think twice about entering our domain again.

Games marketing have come up with some real nuggets of pure advertising dren, and the good folks at 1UP were kind enough to share some of the worst with all of us. I would like to think that the worst is behind us, but I seriously doubt it. I would like to say that the conference will educate the people of the Fortune 500 to tread carefully, do their homework and for god's sake... talk to us first.

The topics to be covered in the conference will include:

understanding consumer behavior patterns inside virtual worlds; technology and design issues; and the benefits of standalone immersive corporate worlds versus destinations within "Second Life."
While I think that this would be a fascinating, exhilarating and educational conference. I have a hard time believing that these companies are there to understand a rapidly growing social phenomena. Instead, I think that they might just be there to learn how to profit from our virtual worlds.

We'll see if they gain credibility, I hope they figure out a way to enter the virtual world and not make asses of themselves. But we all know that at least one of them will do exactly that this year. I wonder which one it will be?

Friday, December 29, 2006

Lord of the Rings Online and Viral

While slumming through YouTube, I found a cool little video that takes some of the ingame footage from the upcoming game Lord of the Rings Online.

The first one sets the mood, it's Leonard Nimoy singing "The Ballad of Bilbo Baggins". I hope you'll forgive me for the assault you're about to get.



The second one is a video taken from ingame and set to the Nimoy song. While this was a clear violation of the non-disclosure agreement from the closed beta... I still think it's pretty cool.



Considering the last post on viral marketing, Does the second video have a viral potential? While it's pretty obvious that it's not an official release... or an unofficial leak, it's got every single aspect of good viral marketing except for transparency. While I'm sure that the person who made the video will be banned from the close beta, I think that this is an example of potential viral - not planned - but organic as people are looking for more and more inside looks of the game.

Enjoy!

Ten Ton Hammer Article Roundup

As I've mentioned before, I'm one of the staff writers for the MMOG site Ten Ton Hammer. While the Ten Ton Hammer organization as a whole organizes the communities and continually creates new features and values for their users, each sub-section - each game has, like World of Warcraft or Everquest 2, has their own community, staff, writers and participants.

In fact, they've just recently launched the Ten Ton Wiki, and amazing resource to collect information on all of the MMOG's there are.

What I do for Ten Ton Hammer is write for the upcoming MMORPG, Lord of the Rings Online: Shadows of Angmar (official site - LotroSource @ Ten Ton Hammer).

The following links are the articles that I've written so far for them.

1: The Balance Between Exploration and Socialization in MMORPG's
2: Designing a MMOG for a Mature Audience
3: Demographics and The Average Gamer
4: Online Community Management Strategies for MMO's: The Player Correspondent
5: The WoW Effect: Homogeny, Hegemony and the Horde

As I write more for Ten Ton Hammer, I will continually update my blog with the articles, thoughts and potentially ideas that I had that didn't make the final word edit. (I've been told I tend to be verbose) :)